Saturday, November 18, 2006

Session IV: Sewers of Old Timiro

The next level they find lizardmen fighting undead. The surviving lizardmen join the heroes in a combined effort to destroy the undead infestation. Nestor gets over zealous with his maltose cocktails and nearly burns himself and surrounding party members. The yaun-ti seems to be hanging back and being useless but come to find out she has been watching the heroes’ backs and even silently attacking the enemies from behind. After battling skeletal rats and poisonous spider swarms the heroes decide to rest in a side chamber filled with steamy pipes.

This hidden side room gives the heroes and their companions some much needed rest. The yaun-ti kept watch and listened near the door. In the early hours of the morning the heroes begin to wake. Ruminski wakes pale and clammy as if awoken from some disturbing dream. He says a blessing over Krimp. Nestor speaks with the lizardmen to gain clues of what types of undead may be waiting ahead of them.

The yaun-ti emerges from the pipes, “Drow. The vampires were once dark elves.” Nestor asks, “How do you know this?” She explains, “I heard them pass this chamber early this morning on their way to the lower levels. This is where we part paths.” Ruminski asks, “Why?” The yaun-ti shakes her head, “I try to avoid dark elves at all cost. I definitely will not go up against undead drow. Will you come with me to the Old Kingdom Mountains?” Krimp sternly says, “We must help these lizard people and protect the city.”
“ If you survive meet me in two weeks outside of Fort Bext.” She turns and disappears in to the steam and pipes. The opening and closing of the chamber door is heard a few moments later.

By the power of Kormath a room-full of skeleton warriors are obliterated. The lost lizardman shaman great concern in the lizardmen warriors they decide to head down into the depths of the sewers to consult their living god.

On the final level the lizardmen seem scared and uneasy. Krimp and Nestor stalk into the darkness to get a better look at the situation. They enter a large open chamber. The floor is a grate of metal with small square openings, underneath the grate is water and foul smelling sewage. Just beyond their sight they hear a voice with a strange elven accent, “The city has become aware of the undead we have planted here. They have sent a military team to destroy our army. This will not look good for you if our master’s plan for Old Timiro fails. Destroy the invaders and send a messenger to Fort Alandia in one week with news of our position in the city. Remember if this operation ends badly the deal is off.” They hear the flapping of large leathery wings, like a bat, flying off in the opposite direct of the heroes, then the screech of bats, and lastly they a large splash not far ahead as if something very large reentered a pool of water.

To be continued…

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